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Three Pokemon Games That Failed to Receive the Adoration They Warranted

In the wake of a vision of world peace thanks to Pokemon Go, it's undeniable that the monster collecting franchise stands as one of the most mainstream gaming titles in existence. Pikachu is just as famous as Disney's mascot, perhaps even more. The continued pandemonium surrounding card prices ensures almost daily Pokemon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a couple million units. Remarkably, fan-made Pokémon games achieve popularity every year.

However in spite of that pervasiveness and fame, some Pokémon games that are totally underappreciated. These represent games that failed to receive their fair shake, or were overshadowed by the excitement of the core series. These are Pokémon games released on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games focus on the combat aspect of the series, and far too few of them highlight the everyday realities that would come with owning a companion. Sure, there are minor mechanics like these in recent entries—you can play with your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from different games. Reviews from its launch said Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of passive games, and the Let's Play popularization of viewing games you aren't playing. Most people never realized that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream focused on broadcasting the game 24/7. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Tabletop Game Gone

Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


Given numerous mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

The writer

Christina Carter

A seasoned journalist with over a decade of experience covering British politics and social trends, Evelyn brings a sharp analytical perspective to modern UK affairs.

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